BaseParamsEffectsloopItems Field |
If true: When the last item is reached, the first one appears after it, basically allowing you to scroll infinitely.
Initially intended for things like spinners, but it can be used for anything alike. It may interfere with other functionalities in some very obscure/complex contexts/setups, so be sure to test the hell out of it.
Also please note that sometimes during dragging the content, the actual looping changes the Unity's internal PointerEventData for the current click/touch pointer id,
so if you're also externally tracking the current click/touch, in this case only 'PointerEventData.pointerCurrentRaycast' and 'PointerEventData.position'(current position) are
preserved, the other ones are reset to defaults to assure a smooth loop transition
Namespace: Com.ForbiddenByte.OSA.Core