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HierarchyExample Class

Demonstrating a hierarchy view (aka Tree View) implemented with OSA
Inheritance Hierarchy
SystemObject
  Object
    Component
      Behaviour
        MonoBehaviour
          Com.ForbiddenByte.OSA.CoreOSAMyParams, FileSystemEntryViewsHolder
            Com.ForbiddenByte.OSA.Demos.HierarchyHierarchyExample

Namespace:  Com.ForbiddenByte.OSA.Demos.Hierarchy
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
C#
public class HierarchyExample : OSA<MyParams, FileSystemEntryViewsHolder>

The HierarchyExample type exposes the following members.

Constructors
  NameDescription
Public methodHierarchyExample
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Methods
  NameDescription
Public methodCollapseAll
Protected methodCreateViewsHolder

Called when there are no recyclable views for itemIndex. Provide a new viewsholder instance for itemIndex. This is the place where you must initialize the viewsholder

via Init(GameObject, Int32, Boolean, Boolean) shortcut or manually set its itemIndex, instantiate the prefab and call its CollectViews

(Overrides OSATParams, TItemViewsHolderCreateViewsHolder(Int32).)
Public methodExpandAll
Public methodTryChangeCount
Protected methodUpdateViewsHolder

Here the data in your model should be bound to the views. Use newOrRecycled.ItemIndex (ItemIndex) to retrieve its associated model

Note that views holders are re-used (this is the main purpose of this adapter), so a views holder's views will contain data from its previously associated model and if,

for example, you're downloading an image to be set as an icon, it makes sense to first clear the previous one (and probably temporarily replace it with a generic "Loading" image)

Note that this is not called for items that will remain visible after an Insert or Remove operation is done

(Overrides OSATParams, TItemViewsHolderUpdateViewsHolder(TItemViewsHolder).)
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Version Information

Optimized ScrollView Adapter

Supported in: 4.1
See Also