SimpleExample Methods |
The SimpleExample type exposes the following members.
Name | Description | |
---|---|---|
ChangeItemsCount | Self-explanatory. See ItemCountChangeMode in order to understand how change modes differ from each other. Every count change operation (Refresh(Boolean, Boolean), InsertItems(Int32, Int32, Boolean, Boolean) etc.) ultimately calls this method, so it's a good place for example to fire a custom "ItemsChanged" event, if you need to | |
CreateRandomModel | ||
CreateViewsHolder | Called when there are no recyclable views for itemIndex. Provide a new viewsholder instance for itemIndex. This is the place where you must initialize the viewsholder via Init(GameObject, Int32, Boolean, Boolean) shortcut or manually set its itemIndex, instantiate the prefab and call its CollectViews | |
OnExpandedStateChanged | ||
OnItemIndexChangedDueInsertOrRemove | This is overidden only so that the items' title will be updated to reflect its new index in case of Insert/Remove, because the index is not stored in the model If you don't store/care about the index of each item, you can omit this For more info, see OnItemIndexChangedDueInsertOrRemove(TItemViewsHolder, Int32, Boolean, Int32) | |
Start | (Overrides OSATParams, TItemViewsHolderStart.) | |
UpdateViewsHolder | Here the data in your model should be bound to the views. Use newOrRecycled.ItemIndex (ItemIndex) to retrieve its associated model Note that views holders are re-used (this is the main purpose of this adapter), so a views holder's views will contain data from its previously associated model and if, for example, you're downloading an image to be set as an icon, it makes sense to first clear the previous one (and probably temporarily replace it with a generic "Loading" image) Note that this is not called for items that will remain visible after an Insert or Remove operation is done |