Com.ForbiddenByte.OSA.Demos.Main Namespace |
Class | Description | |
---|---|---|
ClientItemViewsHolder | ||
ClientModel | ||
MainExample | The main example implementation demonstrating common (not all) functionalities: - using both a horizontal (also includes optional snapping) and a vertical ScrollView with a complex prefab, - changing the item count, adding/removing to/from head/end of the list, - expanding/collapsing an item, thus demonstrating the possibility of multiple sizes, - smooth scrolling to an item & optionally doing an action after the animation is done, - comparing the performance to the default implementation of a ScrollView, - the use of ScrollbarFixer8 At the core, everything's the same as in other example implementations, so if something's not clear, check them (SimpleExample is a good start) | |
MainSceneEntry | Hookup between the DrawerCommandPanel and the adapter to isolate example code from demo-ing and navigation code | |
MyParams | ||
ObjectsVirtualParent | When this component or gameObject is disabled/enabled, the virtual children GameObjects will also be actived/de-activated |